Q: Why do you ride the spider slug? It's very slow.Ī: I'm forced to kill a lot of enemies anyways, and with the spider slug's dual vulcan and harpoon I can kill enemies very quickly. Q: Why didn't those jellyfish kill you? They were REALLY close.Ī: They should have killed me, I got lucky. Q: Why do you crash the sub in mission 4?Ī: It doesn't take much longer to kill enemies with the pistol, and the bombs I pick up are better spent on the boss than using torpedos to kill enemies slightly faster. Slug crashing allows you to kill two robots without wasting any time. Q: Why don't you stay in the slug for the Mission 3 boss?Ī: The game automatically kicks you out of the slug before you fight the boss. Q: After you destroy the first tank in mission 3, you move left to run over some enemies, was this necessary?Ī: Yes, if I didn't kill those enemies, I wouldn't be able to move on. After I killed the bomb roller (the last enemy in the area) I had less than 50 bullets left, if I didn't deplete my heavy machine gun I would have less than 200 bullets when I picked up the next heavy machine gun. Q: At the end of the first area in the second stage you start shooting heavy machine gun for apparently no reason, why?Ī: Getting a new heavy machine gun gives you 200 bullets, but collecting heavy machine gun ammo if you already have a heavy machine gun only gets you 150 bullets. In fact, if I shot the last hovercraft down, it would take longer because the hovercraft would slowly float upwards then fall down. It doesn't matter what I do to the hovercrafts in the second stage because I have to wait for them to fly off until I can move on. I am better off saving my chaser ammo for the columns later in the first stage. Q: Why don't you destroy those boats in the first stage or the hovercraft in the second stage?Ī: The boats are a timered event it doesn't matter how many I kill because I still have to wait a predetermined amount of time. This is why I jump constantly when I want to move, though I sometimes slide for good positioning. Q: Is jumping constantly faster or is sliding canceled by jumping faster?Ī: I think jumping constantly is slightly faster because there is a little pause when you cancel a slide with a jump. Q: How do you cancel weapon switching recovery when you run out of ammo?Ī: Crouching cancels weapon switching recovery. Q: Why do you sometimes crouch while firing your weapons? Like usual, here's a mini-FAQ for anyone interested. If the run looks too refined for only 8 attempts, I did practice this game last summer for at least a month and a half, then practiced 2 weeks before I started recording. If the run looks sloppy to you, the lack of attempts is probably why. I think it still looks well-optimized with a only a couple of minor mistakes, with the exception of a big mistake at the very end. Without him I don't know if I could have managed to complete this run without dying. Thanks go to Remukhan (sp?) for detailing how to kill the final boss without dying. I used a playstation 2 and a VCR to record this run (yeah I'm behind the times, give me a break)
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